Walks, idles and 240 actions for any humanoid rig. Shape them with sliders, watch them live on your character, bake them to Actions
A procedural animation toolkit: no motion capture, no keyframing by hand. Every animation is computed from readable parameters - stride, cadence, posture, energy, tempo - and retargeted onto Rigify, Mixamo, VRoid, Unreal or your own skeleton
Plate II · the walk cycle
The walk follows gait biomechanics: heel strike, loading response, mid-stance, push-off, swing. The planted foot does not slide, the pelvis rides on the supporting leg, and the arms counter-swing the hips








Plate III · workflow
Rigify, Mixamo, VRoid, Unreal or any humanoid. Unknown skeleton? Map its bones once and save the map
One click. Proportions are measured from the rig, so hands land on this model's face, chest and hips
Add states and whole packs from the library, or search by name
Sliders update the pose on the current frame. Press Play to watch the clip on your character
Actions named walk_weary, wave_cold… Export GLB or FBX for Godot, Unity or Unreal
Plate IV · states
A state is how a person is right now. It sets the walk and the idle, and it colours every action: a cold character waves smaller and hunched, a confident one high and open, a drunk one sways and misses. Each state brings its own set of habitual actions, baked as <action>_<state>. Mix two states (60% Brisk + 40% Weary), mirror one for a left-handed character, or jitter the sliders to fill a crowd
Plate V · the library
Everyday gestures, work, sport, music, fights, magic, dancing, sitting and lying, swimming. Actions that hold a tool get simple stand-in props parented to the hand bone, ready to swap for your own models












Plate VI · the panel
½× to 2× for any clip. Idles and actions run faster or slower as a whole; walks change stride and cadence together, the way a person speeds up
One toggle: repeating actions hold their pose for the whole clip and close without a seam; one-off gestures start and end in the idle pose
The rig takes the pose of the current frame. The timeline fits the clip automatically
Change a slider after baking and the Action is marked outdated. Rebake only what changed
Specifications
| Developer | NoMicro Studio |
|---|---|
| Blender | 4.2 and newer, packaged as an extension. Tested on 5.2 |
| Dependencies | None. Pure Python |
| Interface | English and Russian |
| Library | States, builds and action variants in JSON; add your own folder and save your own variants and bone maps |
| License | Code under GPL-3.0-or-later; the preset library under a separate license |